texStorage3D method

void texStorage3D(
  1. int target,
  2. int levels,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
)

Implementation

void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth){
  _gl.texStorage3D(target, levels, internalformat, width, height, depth);
  checkError('texStorage3D');
}