compressedTexSubImage3D method

void compressedTexSubImage3D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. NativeArray<num>? pixels,
)

Implementation

void compressedTexSubImage3D(
  int target,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  NativeArray? pixels,
){
  _gl.compressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,pixels?.data);
  checkError('compressedTexSubImage3D');
}