bindTexture method
Implementation
void bindTexture(int target, WebGLTexture? texture) {
if(texture == null) return;
_gl.bindTexture(target, texture.id);
checkError('bindTexture');
}
void bindTexture(int target, WebGLTexture? texture) {
if(texture == null) return;
_gl.bindTexture(target, texture.id);
checkError('bindTexture');
}