fxaa_vertex_shader top-level constant

String const fxaa_vertex_shader

Implementation

const fxaa_vertex_shader = """
#version 300 es
layout (location = 0) in vec4 Position;
layout (location = 1) in vec2 TextureCoords;
out vec2 TextureCoordsVarying;

void main () {
    gl_Position = Position;
    TextureCoordsVarying = TextureCoords;
}
""";