fxaa_vertex_shader top-level constant
String
const fxaa_vertex_shader
Implementation
const fxaa_vertex_shader = """
#version 300 es
layout (location = 0) in vec4 Position;
layout (location = 1) in vec2 TextureCoords;
out vec2 TextureCoordsVarying;
void main () {
gl_Position = Position;
TextureCoordsVarying = TextureCoords;
}
""";