desktop/index library

Constants

GL_3DC_X_AMD → const int
GL_3DC_XY_AMD → const int
GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALIASED_POINT_SIZE_RANGE → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_COMPLETED_NV → const int
GL_ALL_SHADER_BITS → const int
GL_ALL_SHADER_BITS_EXT → const int
GL_ALPHA → const int
GL_ALPHA16F_EXT → const int
GL_ALPHA32F_EXT → const int
GL_ALPHA8_EXT → const int
GL_ALPHA8_OES → const int
GL_ALPHA_BITS → const int
GL_ALPHA_TEST_FUNC_QCOM → const int
GL_ALPHA_TEST_QCOM → const int
GL_ALPHA_TEST_REF_QCOM → const int
GL_ALREADY_SIGNALED → const int
GL_ALREADY_SIGNALED_APPLE → const int
GL_ALWAYS → const int
GL_AMD_compressed_3DC_texture → const int
GL_AMD_compressed_ATC_texture → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_performance_monitor → const int
GL_AMD_program_binary_Z400 → const int
GL_ANDROID_extension_pack_es31a → const int
GL_ANGLE_depth_texture → const int
GL_ANGLE_framebuffer_blit → const int
GL_ANGLE_framebuffer_multisample → const int
GL_ANGLE_instanced_arrays → const int
GL_ANGLE_pack_reverse_row_order → const int
GL_ANGLE_program_binary → const int
GL_ANGLE_texture_compression_dxt3 → const int
GL_ANGLE_texture_compression_dxt5 → const int
GL_ANGLE_texture_usage → const int
GL_ANGLE_translated_shader_source → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT → const int
GL_ANY_SAMPLES_PASSED_EXT → const int
GL_APPLE_clip_distance → const int
GL_APPLE_color_buffer_packed_float → const int
GL_APPLE_copy_texture_levels → const int
GL_APPLE_framebuffer_multisample → const int
GL_APPLE_rgb_422 → const int
GL_APPLE_sync → const int
GL_APPLE_texture_format_BGRA8888 → const int
GL_APPLE_texture_max_level → const int
GL_APPLE_texture_packed_float → const int
GL_ARC_TO_NV → const int
GL_ARM_mali_program_binary → const int
GL_ARM_mali_shader_binary → const int
GL_ARM_rgba8 → const int
GL_ARM_shader_framebuffer_fetch → const int
GL_ARM_shader_framebuffer_fetch_depth_stencil → const int
GL_ARM_texture_unnormalized_coordinates → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATC_RGB_AMD → const int
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD → const int
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_BACK → const int
GL_BEVEL_NV → const int
GL_BGRA8_EXT → const int
GL_BGRA_EXT → const int
GL_BGRA_IMG → const int
GL_BINNING_CONTROL_HINT_QCOM → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_BITS → const int
GL_BLUE_NV → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_ACCESS_OES → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_IMMUTABLE_STORAGE_EXT → const int
GL_BUFFER_KHR → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAP_POINTER_OES → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_MAPPED_OES → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS_EXT → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_EXT → const int
GL_CLAMP_TO_BORDER_NV → const int
GL_CLAMP_TO_BORDER_OES → const int
GL_CLAMP_TO_EDGE → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT → const int
GL_CLIENT_STORAGE_BIT_EXT → const int
GL_CLIP_DEPTH_MODE_EXT → const int
GL_CLIP_DISTANCE0_APPLE → const int
GL_CLIP_DISTANCE0_EXT → const int
GL_CLIP_DISTANCE1_APPLE → const int
GL_CLIP_DISTANCE1_EXT → const int
GL_CLIP_DISTANCE2_APPLE → const int
GL_CLIP_DISTANCE2_EXT → const int
GL_CLIP_DISTANCE3_APPLE → const int
GL_CLIP_DISTANCE3_EXT → const int
GL_CLIP_DISTANCE4_APPLE → const int
GL_CLIP_DISTANCE4_EXT → const int
GL_CLIP_DISTANCE5_APPLE → const int
GL_CLIP_DISTANCE5_EXT → const int
GL_CLIP_DISTANCE6_APPLE → const int
GL_CLIP_DISTANCE6_EXT → const int
GL_CLIP_DISTANCE7_APPLE → const int
GL_CLIP_DISTANCE7_EXT → const int
GL_CLIP_ORIGIN_EXT → const int
GL_CLOSE_PATH_NV → const int
GL_COLOR → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT0_EXT → const int
GL_COLOR_ATTACHMENT0_NV → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT10_EXT → const int
GL_COLOR_ATTACHMENT10_NV → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT11_EXT → const int
GL_COLOR_ATTACHMENT11_NV → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT12_EXT → const int
GL_COLOR_ATTACHMENT12_NV → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT13_EXT → const int
GL_COLOR_ATTACHMENT13_NV → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT14_EXT → const int
GL_COLOR_ATTACHMENT14_NV → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT15_EXT → const int
GL_COLOR_ATTACHMENT15_NV → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT1_EXT → const int
GL_COLOR_ATTACHMENT1_NV → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT2_EXT → const int
GL_COLOR_ATTACHMENT2_NV → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT3_EXT → const int
GL_COLOR_ATTACHMENT3_NV → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT4_EXT → const int
GL_COLOR_ATTACHMENT4_NV → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT5_EXT → const int
GL_COLOR_ATTACHMENT5_NV → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT6_EXT → const int
GL_COLOR_ATTACHMENT6_NV → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT7_EXT → const int
GL_COLOR_ATTACHMENT7_NV → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT8_EXT → const int
GL_COLOR_ATTACHMENT8_NV → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_ATTACHMENT9_EXT → const int
GL_COLOR_ATTACHMENT9_NV → const int
GL_COLOR_ATTACHMENT_EXT → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_BUFFER_BIT0_QCOM → const int
GL_COLOR_BUFFER_BIT1_QCOM → const int
GL_COLOR_BUFFER_BIT2_QCOM → const int
GL_COLOR_BUFFER_BIT3_QCOM → const int
GL_COLOR_BUFFER_BIT4_QCOM → const int
GL_COLOR_BUFFER_BIT5_QCOM → const int
GL_COLOR_BUFFER_BIT6_QCOM → const int
GL_COLOR_BUFFER_BIT7_QCOM → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_EXT → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPARE_REF_TO_TEXTURE_EXT → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_RED_RGTC1_EXT → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT → const int
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG → const int
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ASTC_10x10 → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5 → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6 → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8 → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10 → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12 → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_3x3x3_OES → const int
GL_COMPRESSED_RGBA_ASTC_4x3x3_OES → const int
GL_COMPRESSED_RGBA_ASTC_4x4 → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4x3_OES → const int
GL_COMPRESSED_RGBA_ASTC_4x4x4_OES → const int
GL_COMPRESSED_RGBA_ASTC_5x4 → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4x4_OES → const int
GL_COMPRESSED_RGBA_ASTC_5x5 → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5x4_OES → const int
GL_COMPRESSED_RGBA_ASTC_5x5x5_OES → const int
GL_COMPRESSED_RGBA_ASTC_6x5 → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5x5_OES → const int
GL_COMPRESSED_RGBA_ASTC_6x6 → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6x5_OES → const int
GL_COMPRESSED_RGBA_ASTC_6x6x6_OES → const int
GL_COMPRESSED_RGBA_ASTC_8x5 → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6 → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8 → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT → const int
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG → const int
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG → const int
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG → const int
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV → const int
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT → const int
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT → const int
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_SRGB_S3TC_DXT1_NV → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONDITION_SATISFIED_APPLE → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT_KHR → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_LOST_KHR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_KHR → const int
GL_CONTEXT_ROBUST_ACCESS_EXT → const int
GL_CONTEXT_ROBUST_ACCESS_KHR → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_READ_BUFFER_NV → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER_NV → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_ALL_FRAGMENTS_NV → const int
GL_COVERAGE_ATTACHMENT_NV → const int
GL_COVERAGE_AUTOMATIC_NV → const int
GL_COVERAGE_BUFFER_BIT_NV → const int
GL_COVERAGE_BUFFERS_NV → const int
GL_COVERAGE_COMPONENT4_NV → const int
GL_COVERAGE_COMPONENT_NV → const int
GL_COVERAGE_EDGE_FRAGMENTS_NV → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_COVERAGE_SAMPLES_NV → const int
GL_CPU_OPTIMIZED_QCOM → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CUBIC_IMG → const int
GL_CUBIC_MIPMAP_LINEAR_IMG → const int
GL_CUBIC_MIPMAP_NEAREST_IMG → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_QUERY_EXT → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_D3D12_FENCE_VALUE_EXT → const int
GL_DARKEN → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_KHR → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_KHR → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_GROUP_STACK_DEPTH_KHR → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_KHR → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_KHR → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_KHR → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_KHR → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_KHR → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SEVERITY_NOTIFICATION_KHR → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_KHR → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_KHR → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_KHR → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_KHR → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_KHR → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_MARKER_KHR → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_KHR → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_KHR → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_POP_GROUP_KHR → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_KHR → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_PUSH_GROUP_KHR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DEDICATED_MEMORY_OBJECT_EXT → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH24_STENCIL8_OES → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BITS → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_BIT0_QCOM → const int
GL_DEPTH_BUFFER_BIT1_QCOM → const int
GL_DEPTH_BUFFER_BIT2_QCOM → const int
GL_DEPTH_BUFFER_BIT3_QCOM → const int
GL_DEPTH_BUFFER_BIT4_QCOM → const int
GL_DEPTH_BUFFER_BIT5_QCOM → const int
GL_DEPTH_BUFFER_BIT6_QCOM → const int
GL_DEPTH_BUFFER_BIT7_QCOM → const int
GL_DEPTH_CLAMP_EXT → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT16_NONLINEAR_NV → const int
GL_DEPTH_COMPONENT16_OES → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT24_OES → const int
GL_DEPTH_COMPONENT32_OES → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_EXT → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_OES → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DEVICE_LUID_EXT → const int
GL_DEVICE_NODE_MASK_EXT → const int
GL_DEVICE_UUID_EXT → const int
GL_DIFFERENCE → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DITHER → const int
GL_DMP_program_binary → const int
GL_DMP_PROGRAM_BINARY_DMP → const int
GL_DMP_shader_binary → const int
GL_DONT_CARE → const int
GL_DOWNSAMPLE_SCALES_IMG → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER0_EXT → const int
GL_DRAW_BUFFER0_NV → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER10_EXT → const int
GL_DRAW_BUFFER10_NV → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER11_EXT → const int
GL_DRAW_BUFFER11_NV → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER12_EXT → const int
GL_DRAW_BUFFER12_NV → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER13_EXT → const int
GL_DRAW_BUFFER13_NV → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER14_EXT → const int
GL_DRAW_BUFFER14_NV → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER15_EXT → const int
GL_DRAW_BUFFER15_NV → const int
GL_DRAW_BUFFER1_EXT → const int
GL_DRAW_BUFFER1_NV → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER2_EXT → const int
GL_DRAW_BUFFER2_NV → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER3_EXT → const int
GL_DRAW_BUFFER3_NV → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER4_EXT → const int
GL_DRAW_BUFFER4_NV → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER5_EXT → const int
GL_DRAW_BUFFER5_NV → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER6_EXT → const int
GL_DRAW_BUFFER6_NV → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER7_EXT → const int
GL_DRAW_BUFFER7_NV → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER8_EXT → const int
GL_DRAW_BUFFER8_NV → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_BUFFER9_EXT → const int
GL_DRAW_BUFFER9_NV → const int
GL_DRAW_BUFFER_EXT → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_ANGLE → const int
GL_DRAW_FRAMEBUFFER_APPLE → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE → const int
GL_DRAW_FRAMEBUFFER_BINDING_APPLE → const int
GL_DRAW_FRAMEBUFFER_BINDING_NV → const int
GL_DRAW_FRAMEBUFFER_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRIVER_UUID_EXT → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT_EXT → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_EQUAL → const int
GL_ES_VERSION_2_0 → const int
GL_ES_VERSION_3_0 → const int
GL_ES_VERSION_3_1 → const int
GL_ES_VERSION_3_2 → const int
GL_ETC1_RGB8_OES → const int
GL_ETC1_SRGB8_NV → const int
GL_EXCLUSION → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXT_base_instance → const int
GL_EXT_blend_func_extended → const int
GL_EXT_blend_minmax → const int
GL_EXT_buffer_storage → const int
GL_EXT_clear_texture → const int
GL_EXT_clip_control → const int
GL_EXT_clip_cull_distance → const int
GL_EXT_color_buffer_float → const int
GL_EXT_color_buffer_half_float → const int
GL_EXT_conservative_depth → const int
GL_EXT_copy_image → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_depth_clamp → const int
GL_EXT_discard_framebuffer → const int
GL_EXT_disjoint_timer_query → const int
GL_EXT_draw_buffers → const int
GL_EXT_draw_buffers_indexed → const int
GL_EXT_draw_elements_base_vertex → const int
GL_EXT_draw_instanced → const int
GL_EXT_draw_transform_feedback → const int
GL_EXT_EGL_image_array → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_external_buffer → const int
GL_EXT_float_blend → const int
GL_EXT_geometry_point_size → const int
GL_EXT_geometry_shader → const int
GL_EXT_gpu_shader5 → const int
GL_EXT_instanced_arrays → const int
GL_EXT_map_buffer_range → const int
GL_EXT_memory_object → const int
GL_EXT_memory_object_fd → const int
GL_EXT_memory_object_win32 → const int
GL_EXT_multi_draw_arrays → const int
GL_EXT_multi_draw_indirect → const int
GL_EXT_multisampled_compatibility → const int
GL_EXT_multisampled_render_to_texture → const int
GL_EXT_multisampled_render_to_texture2 → const int
GL_EXT_multiview_draw_buffers → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_occlusion_query_boolean → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_primitive_bounding_box → const int
GL_EXT_protected_textures → const int
GL_EXT_pvrtc_sRGB → const int
GL_EXT_raster_multisample → const int
GL_EXT_read_format_bgra → const int
GL_EXT_render_snorm → const int
GL_EXT_robustness → const int
GL_EXT_semaphore → const int
GL_EXT_semaphore_fd → const int
GL_EXT_semaphore_win32 → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_group_vote → const int
GL_EXT_shader_implicit_conversions → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_shader_io_blocks → const int
GL_EXT_shader_non_constant_global_initializers → const int
GL_EXT_shader_pixel_local_storage → const int
GL_EXT_shader_pixel_local_storage2 → const int
GL_EXT_shader_texture_lod → const int
GL_EXT_shadow_samplers → const int
GL_EXT_sparse_texture → const int
GL_EXT_sparse_texture2 → const int
GL_EXT_sRGB → const int
GL_EXT_sRGB_write_control → const int
GL_EXT_tessellation_point_size → const int
GL_EXT_tessellation_shader → const int
GL_EXT_texture_border_clamp → const int
GL_EXT_texture_buffer → const int
GL_EXT_texture_compression_astc_decode_mode → const int
GL_EXT_texture_compression_bptc → const int
GL_EXT_texture_compression_dxt1 → const int
GL_EXT_texture_compression_rgtc → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_compression_s3tc_srgb → const int
GL_EXT_texture_cube_map_array → const int
GL_EXT_texture_filter_anisotropic → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_format_BGRA8888 → const int
GL_EXT_texture_format_sRGB_override → const int
GL_EXT_texture_mirror_clamp_to_edge → const int
GL_EXT_texture_norm16 → const int
GL_EXT_texture_query_lod → const int
GL_EXT_texture_rg → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_texture_storage → const int
GL_EXT_texture_type_2_10_10_10_REV → const int
GL_EXT_texture_view → const int
GL_EXT_unpack_subimage → const int
GL_EXT_win32_keyed_mutex → const int
GL_EXT_window_rectangles → const int
GL_EXT_YUV_target → const int
GL_EXTENSIONS → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FENCE_CONDITION_NV → const int
GL_FENCE_STATUS_NV → const int
GL_FETCH_PER_SAMPLE_ARM → const int
GL_FILE_NAME_NV → const int
GL_FILL_NV → const int
GL_FILL_RECTANGLE_NV → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIRST_VERTEX_CONVENTION_EXT → const int
GL_FIRST_VERTEX_CONVENTION_OES → const int
GL_FIXED → const int
GL_FJ_shader_binary_GCCSO → const int
GL_FLOAT → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x3_NV → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT2x4_NV → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x2_NV → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT3x4_NV → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x2_NV → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_MAT4x3_NV → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FOVEATION_ENABLE_BIT_QCOM → const int
GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM → const int
GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_EVEN_EXT → const int
GL_FRACTIONAL_EVEN_OES → const int
GL_FRACTIONAL_ODD → const int
GL_FRACTIONAL_ODD_EXT → const int
GL_FRACTIONAL_ODD_OES → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_BIT_EXT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_ANGLE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS → const int
GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM → const int
GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB_EXT → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNDEFINED_OES → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GCCSO_SHADER_BINARY_FJ → const int
GL_GENERATE_MIPMAP_HINT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT → const int
GL_GEOMETRY_LINKED_INPUT_TYPE_OES → const int
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT → const int
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES → const int
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT → const int
GL_GEOMETRY_LINKED_VERTICES_OUT_OES → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_BIT_EXT → const int
GL_GEOMETRY_SHADER_BIT_OES → const int
GL_GEOMETRY_SHADER_EXT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
GL_GEOMETRY_SHADER_INVOCATIONS_OES → const int
GL_GEOMETRY_SHADER_OES → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEQUAL → const int
GL_GLES_PROTOTYPES → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_DISJOINT_EXT → const int
GL_GPU_OPTIMIZED_QCOM → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_BITS → const int
GL_GREEN_NV → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_EXT → const int
GL_GUILTY_CONTEXT_RESET_KHR → const int
GL_HALF_FLOAT → const int
GL_HALF_FLOAT_OES → const int
GL_HANDLE_TYPE_D3D11_IMAGE_EXT → const int
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → const int
GL_HANDLE_TYPE_D3D12_FENCE_EXT → const int
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT → const int
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT → const int
GL_HANDLE_TYPE_OPAQUE_FD_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → const int
GL_HARDLIGHT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HSL_COLOR → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_BUFFER_EXT → const int
GL_IMAGE_BUFFER_OES → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_IMAGE_CUBE_MAP_ARRAY_OES → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMG_bindless_texture → const int
GL_IMG_framebuffer_downsample → const int
GL_IMG_multisampled_render_to_texture → const int
GL_IMG_program_binary → const int
GL_IMG_read_format → const int
GL_IMG_shader_binary → const int
GL_IMG_texture_compression_pvrtc → const int
GL_IMG_texture_compression_pvrtc2 → const int
GL_IMG_texture_filter_cubic → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_EXT → const int
GL_INNOCENT_CONTEXT_RESET_KHR → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_NV → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_10_10_10_2_OES → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_BUFFER_EXT → const int
GL_INT_IMAGE_BUFFER_OES → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY_OES → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_BUFFER_EXT → const int
GL_INT_SAMPLER_BUFFER_OES → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_performance_query → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_IS_PER_PATCH → const int
GL_IS_PER_PATCH_EXT → const int
GL_IS_PER_PATCH_OES → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ISOLINES_EXT → const int
GL_ISOLINES_OES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAST_VERTEX_CONVENTION_EXT → const int
GL_LAST_VERTEX_CONVENTION_OES → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LAYER_PROVOKING_VERTEX_EXT → const int
GL_LAYER_PROVOKING_VERTEX_OES → const int
GL_LAYOUT_COLOR_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT → const int
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → const int
GL_LAYOUT_GENERAL_EXT → const int
GL_LAYOUT_SHADER_READ_ONLY_EXT → const int
GL_LAYOUT_TRANSFER_DST_EXT → const int
GL_LAYOUT_TRANSFER_SRC_EXT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHTEN → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LINE_LOOP → const int
GL_LINE_NV → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_EXT → const int
GL_LINE_STRIP_ADJACENCY_OES → const int
GL_LINE_TO_NV → const int
GL_LINE_WIDTH → const int
GL_LINEAR → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEAR_TILING_EXT → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_EXT → const int
GL_LINES_ADJACENCY_OES → const int
GL_LOCATION → const int
GL_LOCATION_INDEX_EXT → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_EXT → const int
GL_LOSE_CONTEXT_ON_RESET_KHR → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT_EXT → const int
GL_LUID_SIZE_EXT → const int
GL_LUMINANCE → const int
GL_LUMINANCE16F_EXT → const int
GL_LUMINANCE32F_EXT → const int
GL_LUMINANCE4_ALPHA4_OES → const int
GL_LUMINANCE8_ALPHA8_EXT → const int
GL_LUMINANCE8_ALPHA8_OES → const int
GL_LUMINANCE8_EXT → const int
GL_LUMINANCE8_OES → const int
GL_LUMINANCE_ALPHA → const int
GL_LUMINANCE_ALPHA16F_EXT → const int
GL_LUMINANCE_ALPHA32F_EXT → const int
GL_MAJOR_VERSION → const int
GL_MALI_PROGRAM_BINARY_ARM → const int
GL_MALI_SHADER_BINARY_ARM → const int
GL_MAP_COHERENT_BIT_EXT → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT_EXT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT_EXT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT_EXT → const int
GL_MAP_PERSISTENT_BIT_EXT → const int
GL_MAP_READ_BIT → const int
GL_MAP_READ_BIT_EXT → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT_EXT → const int
GL_MAP_WRITE_BIT → const int
GL_MAP_WRITE_BIT_EXT → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_3D_TEXTURE_SIZE_OES → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_CLIP_DISTANCES_APPLE → const int
GL_MAX_CLIP_DISTANCES_EXT → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_ATTACHMENTS_EXT → const int
GL_MAX_COLOR_ATTACHMENTS_NV → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES_EXT → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_BUFFERS_EXT → const int
GL_MAX_DRAW_BUFFERS_NV → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_EXT → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_LAYERS_EXT → const int
GL_MAX_FRAMEBUFFER_LAYERS_OES → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LABEL_LENGTH_KHR → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MULTIVIEW_BUFFERS_EXT → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PATCH_VERTICES_EXT → const int
GL_MAX_PATCH_VERTICES_OES → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SAMPLES_ANGLE → const int
GL_MAX_SAMPLES_APPLE → const int
GL_MAX_SAMPLES_EXT → const int
GL_MAX_SAMPLES_IMG → const int
GL_MAX_SAMPLES_NV → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE → const int
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT → const int
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT → const int
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT → const int
GL_MAX_SPARSE_TEXTURE_SIZE_EXT → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_GEN_LEVEL_EXT → const int
GL_MAX_TESS_GEN_LEVEL_OES → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TESS_PATCH_COMPONENTS_EXT → const int
GL_MAX_TESS_PATCH_COMPONENTS_OES → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_EXT → const int
GL_MAX_TEXTURE_BUFFER_SIZE_OES → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS_NV → const int
GL_MAX_VIEWPORTS_OES → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESA_program_binary_formats → const int
GL_MESA_shader_integer_functions → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_EXT → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_OES → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIRROR_CLAMP_TO_EDGE_EXT → const int
GL_MIRRORED_REPEAT → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM → const int
GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MULTIPLY → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE_BUFFER_BIT0_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT1_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT2_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT3_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT4_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT5_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT6_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT7_QCOM → const int
GL_MULTISAMPLE_EXT → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLES_NV → const int
GL_MULTIVIEW_EXT → const int
GL_NAME_LENGTH → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE_EXT → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_EXT → const int
GL_NO_RESET_NOTIFICATION_KHR → const int
GL_NONE → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_DEVICE_UUIDS_EXT → const int
GL_NUM_DOWNSAMPLE_SCALES_IMG → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_PROGRAM_BINARY_FORMATS_OES → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SPARSE_LEVELS_EXT → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_TILING_TYPES_EXT → const int
GL_NUM_VIRTUAL_PAGE_SIZES_EXT → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_copy_buffer → const int
GL_NV_coverage_sample → const int
GL_NV_depth_nonlinear → const int
GL_NV_draw_buffers → const int
GL_NV_draw_instanced → const int
GL_NV_draw_vulkan_image → const int
GL_NV_explicit_attrib_location → const int
GL_NV_fbo_color_attachments → const int
GL_NV_fence → const int
GL_NV_fill_rectangle → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_blit → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample → const int
GL_NV_generate_mipmap_sRGB → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_shader5 → const int
GL_NV_image_formats → const int
GL_NV_instanced_arrays → const int
GL_NV_internalformat_sample_query → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_non_square_matrices → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_pixel_buffer_object → const int
GL_NV_polygon_mode → const int
GL_NV_primitive_shading_rate → const int
GL_NV_read_buffer → const int
GL_NV_read_buffer_front → const int
GL_NV_read_depth → const int
GL_NV_read_depth_stencil → const int
GL_NV_read_stencil → const int
GL_NV_representative_fragment_test → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_noperspective_interpolation → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shading_rate_image → const int
GL_NV_shadow_samplers_array → const int
GL_NV_shadow_samplers_cube → const int
GL_NV_sRGB_formats → const int
GL_NV_stereo_view_rendering → const int
GL_NV_texture_border_clamp → const int
GL_NV_texture_compression_s3tc_update → const int
GL_NV_texture_npot_2D_mipmap → const int
GL_NV_timeline_semaphore → const int
GL_NV_viewport_array → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_NVX_blend_equation_advanced_multi_draw_buffers → const int
GL_OBJECT_TYPE → const int
GL_OBJECT_TYPE_APPLE → const int
GL_OES_compressed_ETC1_RGB8_sub_texture → const int
GL_OES_compressed_ETC1_RGB8_texture → const int
GL_OES_compressed_paletted_texture → const int
GL_OES_copy_image → const int
GL_OES_depth24 → const int
GL_OES_depth32 → const int
GL_OES_depth_texture → const int
GL_OES_draw_buffers_indexed → const int
GL_OES_draw_elements_base_vertex → const int
GL_OES_EGL_image → const int
GL_OES_EGL_image_external → const int
GL_OES_EGL_image_external_essl3 → const int
GL_OES_element_index_uint → const int
GL_OES_fbo_render_mipmap → const int
GL_OES_fragment_precision_high → const int
GL_OES_geometry_point_size → const int
GL_OES_geometry_shader → const int
GL_OES_get_program_binary → const int
GL_OES_gpu_shader5 → const int
GL_OES_mapbuffer → const int
GL_OES_packed_depth_stencil → const int
GL_OES_primitive_bounding_box → const int
GL_OES_required_internalformat → const int
GL_OES_rgb8_rgba8 → const int
GL_OES_sample_shading → const int
GL_OES_sample_variables → const int
GL_OES_shader_image_atomic → const int
GL_OES_shader_io_blocks → const int
GL_OES_shader_multisample_interpolation → const int
GL_OES_standard_derivatives → const int
GL_OES_stencil1 → const int
GL_OES_stencil4 → const int
GL_OES_surfaceless_context → const int
GL_OES_tessellation_point_size → const int
GL_OES_tessellation_shader → const int
GL_OES_texture_3D → const int
GL_OES_texture_border_clamp → const int
GL_OES_texture_buffer → const int
GL_OES_texture_compression_astc → const int
GL_OES_texture_cube_map_array → const int
GL_OES_texture_float → const int
GL_OES_texture_float_linear → const int
GL_OES_texture_half_float → const int
GL_OES_texture_half_float_linear → const int
GL_OES_texture_npot → const int
GL_OES_texture_stencil8 → const int
GL_OES_texture_storage_multisample_2d_array → const int
GL_OES_texture_view → const int
GL_OES_vertex_array_object → const int
GL_OES_vertex_half_float → const int
GL_OES_vertex_type_10_10_10_2 → const int
GL_OES_viewport_array → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA_EXT → const int
GL_ONE_MINUS_SRC1_COLOR_EXT → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OPTIMAL_TILING_EXT → const int
GL_OUT_OF_MEMORY → const int
GL_OVERLAY → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_OVR_multiview_multisampled_render_to_texture → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_REVERSE_ROW_ORDER_ANGLE → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PALETTE4_R5_G6_B5_OES → const int
GL_PALETTE4_RGB5_A1_OES → const int
GL_PALETTE4_RGB8_OES → const int
GL_PALETTE4_RGBA4_OES → const int
GL_PALETTE4_RGBA8_OES → const int
GL_PALETTE8_R5_G6_B5_OES → const int
GL_PALETTE8_RGB5_A1_OES → const int
GL_PALETTE8_RGB8_OES → const int
GL_PALETTE8_RGBA4_OES → const int
GL_PALETTE8_RGBA8_OES → const int
GL_PATCH_VERTICES → const int
GL_PATCH_VERTICES_EXT → const int
GL_PATCH_VERTICES_OES → const int
GL_PATCHES → const int
GL_PATCHES_EXT → const int
GL_PATCHES_OES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_GLOBAL_MODE_QCOM → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_NV → const int
GL_PIXEL_PACK_BUFFER_NV → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_NV → const int
GL_PIXEL_UNPACK_BUFFER_NV → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_POINT_NV → const int
GL_POINTS → const int
GL_POLYGON_MODE_NV → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE_NV → const int
GL_POLYGON_OFFSET_POINT_NV → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_PRIMITIVE_BOUNDING_BOX → const int
GL_PRIMITIVE_BOUNDING_BOX_EXT → const int
GL_PRIMITIVE_BOUNDING_BOX_OES → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_GENERATED_EXT → const int
GL_PRIMITIVES_GENERATED_OES → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_ANGLE → const int
GL_PROGRAM_BINARY_FORMAT_MESA → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_FORMATS_OES → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_LENGTH_OES → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_KHR → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_BINDING_EXT → const int
GL_PROGRAM_PIPELINE_KHR → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAM_SEPARABLE_EXT → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROTECTED_MEMORY_OBJECT_EXT → const int
GL_QCOM_alpha_test → const int
GL_QCOM_binning_control → const int
GL_QCOM_driver_control → const int
GL_QCOM_extended_get → const int
GL_QCOM_extended_get2 → const int
GL_QCOM_frame_extrapolation → const int
GL_QCOM_framebuffer_foveated → const int
GL_QCOM_motion_estimation → const int
GL_QCOM_perfmon_global_mode → const int
GL_QCOM_shader_framebuffer_fetch_noncoherent → const int
GL_QCOM_shader_framebuffer_fetch_rate → const int
GL_QCOM_shading_rate → const int
GL_QCOM_texture_foveated → const int
GL_QCOM_texture_foveated2 → const int
GL_QCOM_texture_foveated_subsampled_layout → const int
GL_QCOM_tiled_rendering → const int
GL_QCOM_writeonly_rendering → const int
GL_QCOM_YUV_texture_gather → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_EXT → const int
GL_QUADS_OES → const int
GL_QUERY → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS_EXT → const int
GL_QUERY_KHR → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_AVAILABLE_EXT → const int
GL_QUERY_RESULT_EXT → const int
GL_QUERY_WAIT_NV → const int
GL_R11F_G11F_B10F → const int
GL_R11F_G11F_B10F_APPLE → const int
GL_R16_EXT → const int
GL_R16_SNORM_EXT → const int
GL_R16F → const int
GL_R16F_EXT → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32F_EXT → const int
GL_R32I → const int
GL_R32UI → const int
GL_R8 → const int
GL_R8_EXT → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_BUFFER_EXT → const int
GL_READ_BUFFER_NV → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_ANGLE → const int
GL_READ_FRAMEBUFFER_APPLE → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_FRAMEBUFFER_BINDING_ANGLE → const int
GL_READ_FRAMEBUFFER_BINDING_APPLE → const int
GL_READ_FRAMEBUFFER_BINDING_NV → const int
GL_READ_FRAMEBUFFER_NV → const int
GL_READ_ONLY → const int
GL_READ_WRITE → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_BITS → const int
GL_RED_EXT → const int
GL_RED_INTEGER → const int
GL_RED_NV → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT → const int
GL_REFERENCED_BY_GEOMETRY_SHADER_OES → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_SAMPLES_ANGLE → const int
GL_RENDERBUFFER_SAMPLES_APPLE → const int
GL_RENDERBUFFER_SAMPLES_EXT → const int
GL_RENDERBUFFER_SAMPLES_IMG → const int
GL_RENDERBUFFER_SAMPLES_NV → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_EXT → const int
GL_RESET_NOTIFICATION_STRATEGY_KHR → const int
GL_RESTART_PATH_NV → const int
GL_RG → const int
GL_RG16_EXT → const int
GL_RG16_SNORM_EXT → const int
GL_RG16F → const int
GL_RG16F_EXT → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32F_EXT → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_EXT → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_EXT → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10_A2 → const int
GL_RGB10_A2_EXT → const int
GL_RGB10_A2UI → const int
GL_RGB10_EXT → const int
GL_RGB16_EXT → const int
GL_RGB16_SNORM_EXT → const int
GL_RGB16F → const int
GL_RGB16F_EXT → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32F_EXT → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB565 → const int
GL_RGB565_OES → const int
GL_RGB5_A1 → const int
GL_RGB5_A1_OES → const int
GL_RGB8 → const int
GL_RGB8_OES → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB9_E5_APPLE → const int
GL_RGB_422_APPLE → const int
GL_RGB_INTEGER → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGBA → const int
GL_RGBA16_EXT → const int
GL_RGBA16_SNORM_EXT → const int
GL_RGBA16F → const int
GL_RGBA16F_EXT → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA32F → const int
GL_RGBA32F_EXT → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA4_OES → const int
GL_RGBA8 → const int
GL_RGBA8_OES → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE_EXT → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_OES → const int
GL_SAMPLER → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_ARRAY_SHADOW_NV → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_2D_SHADOW_EXT → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_3D_OES → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_BUFFER_EXT → const int
GL_SAMPLER_BUFFER_OES → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_SAMPLER_CUBE_MAP_ARRAY_OES → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLER_CUBE_SHADOW_NV → const int
GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT → const int
GL_SAMPLER_EXTERNAL_OES → const int
GL_SAMPLER_KHR → const int
GL_SAMPLES → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SEMAPHORE_TYPE_BINARY_NV → const int
GL_SEMAPHORE_TYPE_NV → const int
GL_SEMAPHORE_TYPE_TIMELINE_NV → const int
GL_SEPARATE_ATTRIBS → const int
GL_SGX_BINARY_IMG → const int
GL_SGX_PROGRAM_BINARY_IMG → const int
GL_SHADER → const int
GL_SHADER_BINARY_DMP → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_BINARY_VIV → const int
GL_SHADER_COMPILER → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_KHR → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_PIXEL_LOCAL_STORAGE_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_1X1_PIXELS_QCOM → const int
GL_SHADING_RATE_1X2_PIXELS_QCOM → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_2X1_PIXELS_QCOM → const int
GL_SHADING_RATE_2X2_PIXELS_QCOM → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4X2_PIXELS_QCOM → const int
GL_SHADING_RATE_4X4_PIXELS_QCOM → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM → const int
GL_SHADING_RATE_QCOM → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHARED_EDGE_NV → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNALED_APPLE → const int
GL_SIGNED_NORMALIZED → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SLUMINANCE8_ALPHA8_NV → const int
GL_SLUMINANCE8_NV → const int
GL_SLUMINANCE_ALPHA_NV → const int
GL_SLUMINANCE_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMAPHS30_PROGRAM_BINARY_DMP → const int
GL_SMAPHS_PROGRAM_BINARY_DMP → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC1_ALPHA_EXT → const int
GL_SRC1_COLOR_EXT → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ALPHA_SATURATE_EXT → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB8_ALPHA8_EXT → const int
GL_SRGB8_NV → const int
GL_SRGB_ALPHA_EXT → const int
GL_SRGB_EXT → const int
GL_STACK_OVERFLOW → const int
GL_STACK_OVERFLOW_KHR → const int
GL_STACK_UNDERFLOW → const int
GL_STACK_UNDERFLOW_KHR → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATE_RESTORE → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BITS → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_BUFFER_BIT0_QCOM → const int
GL_STENCIL_BUFFER_BIT1_QCOM → const int
GL_STENCIL_BUFFER_BIT2_QCOM → const int
GL_STENCIL_BUFFER_BIT3_QCOM → const int
GL_STENCIL_BUFFER_BIT4_QCOM → const int
GL_STENCIL_BUFFER_BIT5_QCOM → const int
GL_STENCIL_BUFFER_BIT6_QCOM → const int
GL_STENCIL_BUFFER_BIT7_QCOM → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_EXT → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1_OES → const int
GL_STENCIL_INDEX4_OES → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_INDEX8_OES → const int
GL_STENCIL_INDEX_OES → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SYNC_CONDITION → const int
GL_SYNC_CONDITION_APPLE → const int
GL_SYNC_FENCE → const int
GL_SYNC_FENCE_APPLE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLAGS_APPLE → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE → const int
GL_SYNC_OBJECT_APPLE → const int
GL_SYNC_STATUS → const int
GL_SYNC_STATUS_APPLE → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_OUTPUT_VERTICES_EXT → const int
GL_TESS_CONTROL_OUTPUT_VERTICES_OES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_BIT_EXT → const int
GL_TESS_CONTROL_SHADER_BIT_OES → const int
GL_TESS_CONTROL_SHADER_EXT → const int
GL_TESS_CONTROL_SHADER_OES → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_BIT_EXT → const int
GL_TESS_EVALUATION_SHADER_BIT_OES → const int
GL_TESS_EVALUATION_SHADER_EXT → const int
GL_TESS_EVALUATION_SHADER_OES → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_MODE_EXT → const int
GL_TESS_GEN_MODE_OES → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_POINT_MODE_EXT → const int
GL_TESS_GEN_POINT_MODE_OES → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_SPACING_EXT → const int
GL_TESS_GEN_SPACING_OES → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TESS_GEN_VERTEX_ORDER_EXT → const int
GL_TESS_GEN_VERTEX_ORDER_OES → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE11 → const int
GL_TEXTURE12 → const int
GL_TEXTURE13 → const int
GL_TEXTURE14 → const int
GL_TEXTURE15 → const int
GL_TEXTURE16 → const int
GL_TEXTURE17 → const int
GL_TEXTURE18 → const int
GL_TEXTURE19 → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE21 → const int
GL_TEXTURE22 → const int
GL_TEXTURE23 → const int
GL_TEXTURE24 → const int
GL_TEXTURE25 → const int
GL_TEXTURE26 → const int
GL_TEXTURE27 → const int
GL_TEXTURE28 → const int
GL_TEXTURE29 → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE31 → const int
GL_TEXTURE4 → const int
GL_TEXTURE5 → const int
GL_TEXTURE6 → const int
GL_TEXTURE7 → const int
GL_TEXTURE8 → const int
GL_TEXTURE9 → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_3D_OES → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_3D_OES → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_EXT → const int
GL_TEXTURE_BINDING_BUFFER_OES → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES → const int
GL_TEXTURE_BINDING_EXTERNAL_OES → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BORDER_COLOR_EXT → const int
GL_TEXTURE_BORDER_COLOR_NV → const int
GL_TEXTURE_BORDER_COLOR_OES → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_BINDING_EXT → const int
GL_TEXTURE_BUFFER_BINDING_OES → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES → const int
GL_TEXTURE_BUFFER_EXT → const int
GL_TEXTURE_BUFFER_OES → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES → const int
GL_TEXTURE_BUFFER_OFFSET_EXT → const int
GL_TEXTURE_BUFFER_OFFSET_OES → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_BUFFER_SIZE_EXT → const int
GL_TEXTURE_BUFFER_SIZE_OES → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_FUNC_EXT → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPARE_MODE_EXT → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_EXT → const int
GL_TEXTURE_CUBE_MAP_ARRAY_OES → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_QCOM → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_EXTERNAL_OES → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_FORMAT_QCOM → const int
GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT → const int
GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM → const int
GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM → const int
GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM → const int
GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM → const int
GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_HEIGHT_QCOM → const int
GL_TEXTURE_IMAGE_VALID_QCOM → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_FORMAT_EXT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_INTERNAL_FORMAT_QCOM → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LEVEL_APPLE → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_NUM_LEVELS_QCOM → const int
GL_TEXTURE_OBJECT_VALID_QCOM → const int
GL_TEXTURE_PROTECTED_EXT → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SAMPLES_IMG → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SPARSE_EXT → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_TARGET_QCOM → const int
GL_TEXTURE_TILING_EXT → const int
GL_TEXTURE_TYPE_QCOM → const int
GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_USAGE_ANGLE → const int
GL_TEXTURE_VIEW_MIN_LAYER_EXT → const int
GL_TEXTURE_VIEW_MIN_LAYER_OES → const int
GL_TEXTURE_VIEW_MIN_LEVEL_EXT → const int
GL_TEXTURE_VIEW_MIN_LEVEL_OES → const int
GL_TEXTURE_VIEW_NUM_LAYERS_EXT → const int
GL_TEXTURE_VIEW_NUM_LAYERS_OES → const int
GL_TEXTURE_VIEW_NUM_LEVELS_EXT → const int
GL_TEXTURE_VIEW_NUM_LEVELS_OES → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WIDTH_QCOM → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_R_OES → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TILING_TYPES_EXT → const int
GL_TIME_ELAPSED_EXT → const int
GL_TIMELINE_SEMAPHORE_VALUE_NV → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_EXPIRED_APPLE → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMEOUT_IGNORED_APPLE → const int
GL_TIMESTAMP_EXT → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_EXT → const int
GL_TRIANGLE_STRIP_ADJACENCY_OES → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_EXT → const int
GL_TRIANGLES_ADJACENCY_OES → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_VERTEX → const int
GL_UNDEFINED_VERTEX_EXT → const int
GL_UNDEFINED_VERTEX_OES → const int
GL_UNIFORM → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_EXT → const int
GL_UNKNOWN_CONTEXT_RESET_KHR → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_ROW_LENGTH_EXT → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_PIXELS_EXT → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SKIP_ROWS_EXT → const int
GL_UNSIGNALED → const int
GL_UNSIGNALED_APPLE → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2_OES → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_24_8_OES → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_2_10_10_10_REV_EXT → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV_APPLE → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT → const int
GL_UNSIGNED_INT_IMAGE_BUFFER_OES → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_OES → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_NORMALIZED_EXT → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UPPER_LEFT_EXT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_UUID_SIZE_EXT → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_BINDING_OES → const int
GL_VERTEX_ARRAY_KHR → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_BIT_EXT → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BOUNDS_RANGE_NV → const int
GL_VIEWPORT_BOUNDS_RANGE_OES → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS_OES → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_EXT → const int
GL_VIRTUAL_PAGE_SIZE_X_EXT → const int
GL_VIRTUAL_PAGE_SIZE_Y_EXT → const int
GL_VIRTUAL_PAGE_SIZE_Z_EXT → const int
GL_VIV_shader_binary → const int
GL_VIVIDLIGHT_NV → const int
GL_WAIT_FAILED → const int
GL_WAIT_FAILED_APPLE → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRITE_ONLY → const int
GL_WRITE_ONLY_OES → const int
GL_WRITEONLY_RENDERING_QCOM → const int
GL_XOR_NV → const int
GL_Z400_BINARY_AMD → const int
GL_ZERO → const int
GL_ZERO_TO_ONE_EXT → const int
KHRONOS_MAX_ENUM → const int
KHRONOS_SUPPORT_FLOAT → const int
KHRONOS_SUPPORT_INT64 → const int