glTexStorage3D method

void glTexStorage3D(
  1. int target,
  2. int levels,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
)

Implementation

void glTexStorage3D(
  int target,
  int levels,
  int internalformat,
  int width,
  int height,
  int depth,
) {
  return (_glTexStorage3D ??=
      _dylib.lookupFunction<_c_glTexStorage3D, _dart_glTexStorage3D>(
          'glTexStorage3D'))(
    target,
    levels,
    internalformat,
    width,
    height,
    depth,
  );
}