glTexBufferRange method
Implementation
void glTexBufferRange(
int target,
int internalformat,
int buffer,
int offset,
int size,
) {
return (_glTexBufferRange ??=
_dylib.lookupFunction<_c_glTexBufferRange, _dart_glTexBufferRange>(
'glTexBufferRange'))(
target,
internalformat,
buffer,
offset,
size,
);
}