glTexBufferRange method
Implementation
void glTexBufferRange(
  int target,
  int internalformat,
  int buffer,
  int offset,
  int size,
) {
  return (_glTexBufferRange ??=
      _dylib.lookupFunction<_c_glTexBufferRange, _dart_glTexBufferRange>(
          'glTexBufferRange'))(
    target,
    internalformat,
    buffer,
    offset,
    size,
  );
}