glProgramUniformMatrix4x3fv method
void
glProgramUniformMatrix4x3fv()
Implementation
void glProgramUniformMatrix4x3fv(
int program,
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return (_glProgramUniformMatrix4x3fv ??= _dylib.lookupFunction<
_c_glProgramUniformMatrix4x3fv,
_dart_glProgramUniformMatrix4x3fv>('glProgramUniformMatrix4x3fv'))(
program,
location,
count,
transpose,
value,
);
}