glGetAttachedShaders method
void
glGetAttachedShaders()
Implementation
void glGetAttachedShaders(
int program,
int maxCount,
ffi.Pointer<ffi.Int32> count,
ffi.Pointer<ffi.Uint32> shaders,
) {
return (_glGetAttachedShaders ??= _dylib.lookupFunction<
_c_glGetAttachedShaders,
_dart_glGetAttachedShaders>('glGetAttachedShaders'))(
program,
maxCount,
count,
shaders,
);
}