glGetActiveUniformBlockiv method

void glGetActiveUniformBlockiv(
  1. int program,
  2. int uniformBlockIndex,
  3. int pname,
  4. Pointer<Int32> params,
)

Implementation

void glGetActiveUniformBlockiv(
  int program,
  int uniformBlockIndex,
  int pname,
  ffi.Pointer<ffi.Int32> params,
) {
  return (_glGetActiveUniformBlockiv ??= _dylib.lookupFunction<
      _c_glGetActiveUniformBlockiv,
      _dart_glGetActiveUniformBlockiv>('glGetActiveUniformBlockiv'))(
    program,
    uniformBlockIndex,
    pname,
    params,
  );
}