glGetActiveUniform method
      
void
glGetActiveUniform()
      
     
    
    
Implementation
void glGetActiveUniform(
  int program,
  int index,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int32> size,
  ffi.Pointer<ffi.Uint32> type,
  ffi.Pointer<ffi.Int8> name,
) {
  return (_glGetActiveUniform ??=
      _dylib.lookupFunction<_c_glGetActiveUniform, _dart_glGetActiveUniform>(
          'glGetActiveUniform'))(
    program,
    index,
    bufSize,
    length,
    size,
    type,
    name,
  );
}