glGenTextures method

void glGenTextures(
  1. int n,
  2. Pointer<Uint32> textures
)

Implementation

void glGenTextures(
  int n,
  ffi.Pointer<ffi.Uint32> textures,
) {
  return (_glGenTextures ??=
      _dylib.lookupFunction<_c_glGenTextures, _dart_glGenTextures>(
          'glGenTextures'))(
    n,
    textures,
  );
}