glFenceSync method

Pointer<__GLsync> glFenceSync(
  1. int condition,
  2. int flags
)

Implementation

ffi.Pointer<__GLsync> glFenceSync(
  int condition,
  int flags,
) {
  return (_glFenceSync ??= _dylib
      .lookupFunction<_c_glFenceSync, _dart_glFenceSync>('glFenceSync'))(
    condition,
    flags,
  );
}