glBindTexture method

void glBindTexture(
  1. int target,
  2. int texture
)

Implementation

void glBindTexture(
  int target,
  int texture,
) {
  return (_glBindTexture ??=
      _dylib.lookupFunction<_c_glBindTexture, _dart_glBindTexture>(
          'glBindTexture'))(
    target,
    texture,
  );
}