updateTexture static method
Implementation
static Future<void> updateTexture(FlutterAngleTexture texture,[WebGLTexture? sourceTexture]) async {
if(sourceTexture != null){
_rawOpenGl.glClearColor(0.0, 0.0, 0.0, 0.0);
_rawOpenGl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
_rawOpenGl.glViewport(0, 0, (texture.options.width*texture.options.dpr).toInt(),( texture.options.height*texture.options.dpr).toInt());
worker.renderTexture(sourceTexture, isFBO: Platform.isAndroid);
_rawOpenGl.glFinish();
}
if (Platform.isAndroid) {
eglSwapBuffers(_display, texture.androidSurface);
return;
}
_rawOpenGl.glFlush();
assert(_activeFramebuffer != null,'There is no active FlutterGL Texture to update');
await _channel.invokeMethod('updateTexture', {"textureId": texture.textureId,"location": texture.loc});
}