oesVertexShader property

String oesVertexShader
final

Implementation

final oesVertexShader = """
#version 300 es
precision mediump float;

layout (location = 0) in vec4 Position;
layout (location = 1) in vec2 TextureCoords;
out vec2 TextureCoordsVarying;

void main () {
    gl_Position = Position;
    TextureCoordsVarying = TextureCoords;
}
""";