oesFragmentShader property

String oesFragmentShader
final

Implementation

final oesFragmentShader  = """
#version 300 es
#extension GL_OES_EGL_image_external_essl3 : enable

precision mediump float;
uniform samplerExternalOES Texture0;
in vec2 TextureCoordsVarying;

out vec4 fragColor;

void main (void) {
  vec4 mask = texture(Texture0, TextureCoordsVarying);
  fragColor = mask;
}
""";