uniform2ui method
Implementation
void uniform2ui(UniformLocation? location, int v0, int v1){
  startCheck('uniform2ui');
  gl.glUniform2ui(location?.id  ?? nullptr.address, v0, v1);
  checkError('uniform2ui');
}void uniform2ui(UniformLocation? location, int v0, int v1){
  startCheck('uniform2ui');
  gl.glUniform2ui(location?.id  ?? nullptr.address, v0, v1);
  checkError('uniform2ui');
}