glUniformMatrix4fv method
Implementation
void glUniformMatrix4fv(
  int location,
  int count,
  int transpose,
  ffi.Pointer<ffi.Float> value,
) {
  return (_glUniformMatrix4fv ??=
      _dylib.lookupFunction<_c_glUniformMatrix4fv, _dart_glUniformMatrix4fv>(
          'glUniformMatrix4fv'))(
    location,
    count,
    transpose,
    value,
  );
}