uniform4ui method

void uniform4ui(
  1. UniformLocation? location,
  2. int v0,
  3. int v1,
  4. int v2,
  5. int v3,
)

Implementation

void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
  startCheck('uniform4ui');
  gl.glUniform4ui(location?.id  ?? nullptr.address, v0, v1, v2, v3);
  checkError('uniform4ui');
}