getShaderSource method

String? getShaderSource(
  1. int shader
)

Implementation

String? getShaderSource(int shader){
  startCheck('getShaderSource');
  // var sourceString = shaderSource.toNativeUtf8();
  // var arrayPointer = calloc<Int32>();
  // arrayPointer.value = Pointer.fromAddress(sourceString.address);
  // String temp = gl.glGetShaderSource(shader, 1, arrayPointer, nullptr);
  // calloc.free(arrayPointer);
  // calloc.free(sourceString);
  return null;
}