framebufferTextureLayer method

void framebufferTextureLayer(
  1. int target,
  2. int attachment,
  3. int texture,
  4. int level,
  5. int layer,
)

Implementation

void framebufferTextureLayer(int target,int attachment,int texture,int level,int layer){
  startCheck('framebufferTextureLayer');
  gl.glFramebufferTextureLayer(target, attachment, texture, level, layer);
  checkError('framebufferTextureLayer');
}