deleteTexture method

void deleteTexture(
  1. WebGLTexture texture
)

Implementation

void deleteTexture(WebGLTexture texture){
  startCheck('deleteTexture');
  final List<int> _texturesList = [texture.id];
  final ptr = calloc<Uint32>(_texturesList.length);
  ptr.asTypedList(1).setAll(0, _texturesList);
  gl.glDeleteTextures(1, ptr);
  calloc.free(ptr);
  checkError('deleteTexture');
}