deleteFramebuffer method
Implementation
void deleteFramebuffer(Framebuffer? framebuffer){
if(framebuffer == null) return;
startCheck('deleteFramebuffer');
final List<int> _texturesList = [framebuffer.id];
final ptr = calloc<Uint32>(_texturesList.length);
ptr.asTypedList(1).setAll(0, _texturesList);
gl.glDeleteFramebuffers(1, ptr);
calloc.free(ptr);
checkError('deleteFramebuffer');
}