compressedTexImage3D method
void
compressedTexImage3D()
Implementation
void compressedTexImage3D(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
NativeArray? pixels,
){
startCheck('compressedTexImage3D');
gl.glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,pixels?.lengthInBytes??0,pixels?.data?? nullptr);
checkError('compressedTexImage3D');
}