compressedTexImage3D method

void compressedTexImage3D(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. NativeArray<num>? pixels,
)

Implementation

void compressedTexImage3D(
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  NativeArray? pixels,
){
  startCheck('compressedTexImage3D');
  gl.glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,pixels?.lengthInBytes??0,pixels?.data?? nullptr);
  checkError('compressedTexImage3D');
}