bindTexture method
Implementation
void bindTexture(int target, WebGLTexture? texture) {
startCheck('bindTexture');
if(texture != null){
gl.glBindTexture(target, texture.id);
}
checkError('bindTexture');
}
void bindTexture(int target, WebGLTexture? texture) {
startCheck('bindTexture');
if(texture != null){
gl.glBindTexture(target, texture.id);
}
checkError('bindTexture');
}