fragment_shader top-level constant

String const fragment_shader

Implementation

const fragment_shader = """
#version 300 es
precision mediump float;

uniform sampler2D Texture0;
in vec2 TextureCoordsVarying;

out vec4 fragColor;

void main (void) {
    vec4 mask = texture(Texture0, TextureCoordsVarying);
    fragColor = vec4(mask.rgb, mask.a);
}
""";