glUniformMatrix4fv method
Implementation
void glUniformMatrix4fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return (_glUniformMatrix4fv ??=
_dylib.lookupFunction<_c_glUniformMatrix4fv, _dart_glUniformMatrix4fv>(
'glUniformMatrix4fv'))(
location,
count,
transpose,
value,
);
}