glUniformMatrix3x4fv method
Implementation
void glUniformMatrix3x4fv(
int location,
int count,
int transpose,
ffi.Pointer<ffi.Float> value,
) {
return (_glUniformMatrix3x4fv ??= _dylib.lookupFunction<
_c_glUniformMatrix3x4fv,
_dart_glUniformMatrix3x4fv>('glUniformMatrix3x4fv'))(
location,
count,
transpose,
value,
);
}