retry method
void
retry()
Clears the fallback latch so the next ensureAttached re-probes.
Implementation
void retry() {
usePainterFallback = false;
gpuReady = false;
textureId = -1;
_loggedLatch = false;
}
Clears the fallback latch so the next ensureAttached re-probes.
void retry() {
usePainterFallback = false;
gpuReady = false;
textureId = -1;
_loggedLatch = false;
}