ThrottledTrajectorySearchIndex class

Trailing-throttle wrapper around TrajectorySearchIndex: the first update after an idle gap is immediate, later updates coalesce into a single trailing flush that always applies the latest layouts.

Constructors

ThrottledTrajectorySearchIndex({Duration? throttle, void onFlushed()?})
Creates a wrapper flushing at most once per throttle window (defaults to searchIndexThrottleMs). onFlushed fires after a trailing flush applied a parked update (never for the immediate flush inside update), so listeners can re-run their match pass.

Properties

hashCode → int
The hash code for this object.
no setterinherited
onFlushed → void Function()?
Invoked after a trailing flush landed a parked index update.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
throttle → Duration
Minimum gap between flushes.
final

Methods

dispose() → void
Cancels any pending trailing flush.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
Matches query against the last flushed index version.
toString() → String
A string representation of this object.
inherited
update(List<List<TrajectoryTurnModel>> layouts) → bool
Registers layouts as the latest index input; flushes immediately when no throttle window is open, else parks them for the trailing flush. Returns whether the indexed version changed.

Operators

operator ==(Object other) → bool
The equality operator.
inherited