QueueDeath class final

One classified provider death: what killed the entry and how the chain should react.

Constructors

QueueDeath({required QueueDeathKind kind, Duration? cooldown, bool immediate = false})
Creates the classification.
const

Properties

cooldown → Duration?
The base cooldown for the dead entry; null derives from the event's Retry-After (quota) or the policy backoff (everything else).
final
hashCode → int
The hash code for this object.
no setterinherited
immediate → bool
Whether the chain skips the retry ladder and advances at once (auth — retrying a dead key is wasted latency).
final
kind → QueueDeathKind
The death kind (the switch event's label).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited