getCurrentCirclePosition function
Implementation
Offset getCurrentCirclePosition(Size frameSize, double dimension, int i) {
final x = ((frameSize.width / 1.2) / dimension) * (i % dimension) +
((frameSize.width) / dimension) * 0.7;
final y = ((frameSize.height / 2) / dimension) * (i ~/ dimension) +
((frameSize.height) / dimension) * 0.9;
return Offset(x, y);
}