GPURenderPassDepthStencilAttachment.depthOnly constructor
GPURenderPassDepthStencilAttachment.depthOnly({
- GPUTextureView view,
- double depthClearValue,
- String depthLoadOp,
- String depthStoreOp,
A depth attachment on a format with no stencil aspect.
Naming the stencil operations on a depth-only format is an error, not a
no-op, so a single constructor with four optional members would let a
shadow pass on depth32float be written the same way as one on
depth24plus-stencil8 and fail only on the first. The two are separated
here, and TextureFormat already says which is which.
Implementation
external factory GPURenderPassDepthStencilAttachment.depthOnly({
GPUTextureView view,
double depthClearValue,
String depthLoadOp,
String depthStoreOp,
});