debugSamplerCount property

int get debugSamplerCount

How many distinct sampler objects this device has made.

Diagnostic, and the number that says whether _samplerFor is doing its job: a frame binding a hundred textures with SamplerDescriptor.linearRepeat should leave this at one. Read by webgpu_draw_test.dart, which is the only way to tell a cache hit from an allocation that happened to look the same.

Implementation

int get debugSamplerCount => _samplers.length;