createRenderBundleEncoder method
Opens an encoder whose draws are kept as a RenderBundle, to be
replayed into any pass whose attachments match descriptor —
DeviceFeature.renderBundles. See RenderBundleEncoder for what a
bundle cannot record.
Implementation
@override
RenderBundleEncoder createRenderBundleEncoder(
RenderBundleDescriptor descriptor,
) {
features.require(DeviceFeature.renderBundles, backend: _backend);
for (final format in descriptor.colorFormats) {
if (!textureFormatSupport(format).renderable) {
throw ArgumentError.value(
format,
'colorFormats',
'is not a colour attachment format here',
);
}
}
return WebGpuBundleEncoder(this, descriptor);
}