BrushSurface class final
The triangles of every brush sharing one material and one answer about shadows.
Plain arrays rather than the engine's MeshData, because this package does
not depend on the engine and should not: turning brushes into triangles is
arithmetic, and arithmetic has no business knowing about a GPU. The
application interleaves these into whatever vertex layout it draws with,
which is about twenty lines and the only place the two packages meet.
Constructors
- BrushSurface({required String material, required ShadowCasting shadowCasting, required Float32List positions, required Float32List normals, required Float32List texcoords, required Float32List tangents, required Uint32List indices, Float32List? lightmapUvs, int? brush})
Properties
- bounds → Aabb3
-
The box around every vertex, for deciding whether a batch can be seen.
latefinal
- brush → int?
-
Which of the level's brushes this surface is, when the level was built
one surface per brush (
BrushGeometry.build'sperBrush), and null when it is a batch of many.final - castsShadow → bool
-
Whether it takes part in the shadow pass at all — the two-state view of
shadowCasting, as on the brushes this came from.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- indices → Uint32List
-
final
- lightmapUvs → Float32List?
-
Two floats per vertex: where the vertex is in the level's lightmap.
final
- material → String
-
final
- normals → Float32List
-
Three floats per vertex.
final
- positions → Float32List
-
Three floats per vertex.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shadowCasting → ShadowCasting
-
How the mesh built from this takes part in the shadow pass.
final
- tangents → Float32List
-
Four floats per vertex: the tangent direction, and a handedness sign.
final
- texcoords → Float32List
-
Two floats per vertex.
final
- triangleCount → int
-
no setter
- vertexCount → int
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited