members property
Every member, by name. The same map every time: the arrays in it are the block's own, filled in place.
Implementation
@override
late final Map<String, Float32List> members = <String, Float32List>{
'inverse_view_projection': inverseViewProjection,
'shadow_matrix': shadowMatrix,
'shadow_matrix_far': shadowMatrixFar,
'shadow_matrix_farthest': shadowMatrixFarthest,
'cluster_view_projection': clusterViewProjection,
'camera': camera,
'forward': forward,
'sun': sun,
'sun_radiance': sunRadiance,
'cascades': cascades,
'bias': bias,
'medium': medium,
'albedo': albedo,
'ambient': ambient,
'cluster_grid': clusterGrid,
'cluster_depth': clusterDepth,
'list': list,
};