bundleSection property
String
get
bundleSection
The key of the section this compiler writes in a ShaderBundle, and
that the backend's device reads back.
A name without a dot is the engine's — impeller, webgpu,
material, and every one it may add, as flutter3d.stamp shows the
engine's own dotted kind. A backend from outside names its section
<package>.<name> (acme_vk.vulkan), which
MaterialCompilerRegistry.add holds it to.
Implementation
String get bundleSection;