bundleSection property

String get bundleSection

The key of the section this compiler writes in a ShaderBundle, and that the backend's device reads back.

A name without a dot is the engine's — impeller, webgpu, material, and every one it may add, as flutter3d.stamp shows the engine's own dotted kind. A backend from outside names its section <package>.<name> (acme_vk.vulkan), which MaterialCompilerRegistry.add holds it to.

Implementation

String get bundleSection;