load abstract method
Writes the texel at (x, y) of the base level into rgba, as four
floats from nought to one, or four zeros outside the texture.
Implementation
void load(int x, int y, Float32List rgba);
Writes the texel at (x, y) of the base level into rgba, as four
floats from nought to one, or four zeros outside the texture.
void load(int x, int y, Float32List rgba);