MaterialStageSource class final
One stage a .f3dmat source becomes, as GLSL the engine's emitter wrote:
the fragment stage, and a vertex block's two vertex stages.
Constructors
- MaterialStageSource({required String name, bool fragment = false, ShaderStageKind? kind, required String glsl})
-
A stage of
kind; without one, a fragment stage whenfragmentis true and a vertex stage otherwise.const
Properties
- fragment → bool
-
Whether this is a fragment stage: kind is
ShaderStageKind.fragment.final - glsl → String
-
The stage as GLSL 4.60, its
#includes of the engine's headers left in place for MaterialCompileRequest.engineSources to resolve.final - hashCode → int
-
The hash code for this object.
no setterinherited
- kind → ShaderStageKind
-
What the stage runs as.
final
- name → String
-
The entry point's name: the material's, or
<name>Vertexand<name>VertexSkinnedfor its vertex stages.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited