MaterialCompilerRegistry class final
The material compilers of one build or one engine, by backend.
One per build and one per engine, not one per process: an
application makes one, registers the compilers of the backends it ships,
and hands it to RuntimeShaders; a build hook makes its own. A compiler
registered for a backend that already has one replaces it until its
registration is cancelled, so an application can swap the engine's.
Constructors
-
MaterialCompilerRegistry([Iterable<
MaterialCompiler> compilers = const []])
Properties
-
backends
→ Set<
String> -
The backends a compiler is registered for, each once.
no setter
-
compilers
→ List<
MaterialCompiler> -
Every compiler registered, the latest last.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
forBackend(
String backend) → MaterialCompiler? -
The compiler for
backend— the one registered last — or null.backendis a backend id, compared exactly. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
register(
MaterialCompiler compiler) → Registration -
Makes
compilerthe one forBackend answers for its backend, until the result is cancelled. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited