members property
Every member, by name. The same map every time: the arrays in it are the block's own, filled in place.
Implementation
@override
late final Map<String, Float32List> members = <String, Float32List>{
'specular': specular,
'coat': coat,
'sheen': sheen,
'anisotropy': anisotropy,
'transmission': transmission,
'attenuation': attenuation,
'iridescence': iridescence,
'uv_transform': uvTransform,
'scene_colour': sceneColour,
'scene_viewport': sceneViewport,
'scene_levels': sceneLevels,
'scene_view_projection': sceneViewProjection,
};