PointShadowBlock class final
PointShadow.
Constructors
Properties
- faces → Float32List
-
faces: 36 × Matrix, at byte 0.final - hashCode → int
-
The hash code for this object.
no setterinherited
- lights → Float32List
-
lights: 6 × Vector4, at byte 2304.final -
members
→ Map<
String, Float32List> -
Every member, by name. The same map every time: the arrays in it are
the block's own, filled in place.
latefinal
- name → String
-
The block's name as the shaders declare it.
finalinherited
- params → Float32List
-
params: Vector4, at byte 2528.final - params2 → Float32List
-
params2: Vector4, at byte 2544.final - params3 → Float32List
-
params3: Vector4, at byte 2560.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- slots → Float32List
-
slots: 8 × Vector4, at byte 2400.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited