PointShadowBlock class final

PointShadow.

Constructors

PointShadowBlock()

Properties

faces → Float32List
faces: 36 × Matrix, at byte 0.
final
hashCode → int
The hash code for this object.
no setterinherited
lights → Float32List
lights: 6 × Vector4, at byte 2304.
final
members → Map<String, Float32List>
Every member, by name. The same map every time: the arrays in it are the block's own, filled in place.
latefinal
name → String
The block's name as the shaders declare it.
finalinherited
params → Float32List
params: Vector4, at byte 2528.
final
params2 → Float32List
params2: Vector4, at byte 2544.
final
params3 → Float32List
params3: Vector4, at byte 2560.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
slots → Float32List
slots: 8 × Vector4, at byte 2400.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited