release method
Asks the platform to show the cursor again and stop reporting motion.
The change arrives on stateChanges like any other.
Implementation
@override
Future<void> release() async {
_calls.add('release');
_set(false);
}
Asks the platform to show the cursor again and stop reporting motion.
The change arrives on stateChanges like any other.
@override
Future<void> release() async {
_calls.add('release');
_set(false);
}