EditorCommandValue class abstract base

A change to an editor's document as a typed value: a command's name and what it carries.

The one shape every route into the document takes: a key, a menu, an agent over MCP and a plugin's panel all run a command, and an editor reads it back from toJson by its name. An editor's own command hierarchy (DocumentCommand in flutter3d_editor_core) is one of these, and so is a plugin's (PluginCommand); a panel written against the widgets alone, which cannot see that package, extends this directly. A panel hands one to its context (EditorPanelContext.runCommand) rather than spelling the map by hand.

base, so a member added here in a 1.x release arrives with a body.

Constructors

EditorCommandValue()
For a command class, which supplies name and arguments.
const

Properties

arguments → Map<String, Object?>
Everything it carries but its name, as JSON writes it.
no setter
hashCode → int
The hash code for this object.
no setterinherited
name → String
What the command is called: <namespace>.<name> for a plugin's, one word for one of the editor's own.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, Object?>
The command as a map, ready for jsonEncode: name under command, then arguments.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited