EffectDescription class final
One effect of a document: the particle effect it builds, and how it is drawn and started.
Properties
- description → String?
-
final
- effect → ParticleEffect
-
What
ParticleSystem.burstandemitare handed.final - hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
Unique in its document.
final
- rate → double?
-
Particles a second for a standing or timed emission, or null for an
effect that only bursts.
final
- render → EffectRender
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
triggers
→ List<
EffectTrigger> -
The bus events it goes off on, in the order written.
final
-
unsupported
→ List<
String> -
What the document asked for that this build reads and does not do —
collision against the scene's depth, which a simulation on the CPU has
no depth to read for. Each entry is a sentence a plugin list can show.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> - The effect as it was written, unknown keys included.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited