EffectDescription class final

One effect of a document: the particle effect it builds, and how it is drawn and started.

Properties

description → String?
final
effect → ParticleEffect
What ParticleSystem.burst and emit are handed.
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
Unique in its document.
final
rate → double?
Particles a second for a standing or timed emission, or null for an effect that only bursts.
final
render → EffectRender
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
triggers → List<EffectTrigger>
The bus events it goes off on, in the order written.
final
unsupported → List<String>
What the document asked for that this build reads and does not do — collision against the scene's depth, which a simulation on the CPU has no depth to read for. Each entry is a sentence a plugin list can show.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, Object?>
The effect as it was written, unknown keys included.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited