halfEdgeOf method

int halfEdgeOf(
  1. int face
)

Some half-edge on the loop of face.

Where a caller that wants to walk a loop by hand starts — mesh-19's edge loops and rings step from a half-edge rather than from a face, and so does anything that needs the loop's order rather than its members.

Implementation

int halfEdgeOf(int face) => _faceHalfEdge[face];