TraceBindUniformBlock constructor

const TraceBindUniformBlock({
  1. required int pass,
  2. required String shader,
  3. required String block,
  4. required Map<String, Float32List> members,
})

Implementation

const TraceBindUniformBlock({
  required int pass,
  required this.shader,
  required this.block,
  required this.members,
}) : super(pass);