createComputePipeline method

  1. @override
ComputePipelineHandle createComputePipeline(
  1. ShaderHandle shader
)
override

A pipeline from a compute stage of this device's shader library.

Implementation

@override
ComputePipelineHandle createComputePipeline(ShaderHandle shader) {
  final pipeline = inner.createComputePipeline(shader);
  events.add(
    TraceCreateComputePipeline(
      _name(_computePipelineIds, pipeline),
      shader.name,
    ),
  );
  return pipeline;
}